Integrating advertising in a game and how Real Racing GTI nailed it

If it has worked in other platforms why not on the iPhone? Grand Theft Auto and Need For Speed come to mind when thinking of good advertising blending. Is the iPhone, of game creators, able to do the same?

There are games that have been created ad-hoc by advertisers. Think of Waterslide Barclays game or Carling's iBeer. Since then, car manufacturers, book publishers, hollywood studios have not been shy and have introduced an array of promotional apps in the store that have never been seen in the software industry. The apps and games in this category tend to split in two groups: 
- Apps that help you too use the advertised service (Think of Amazon, eBay, Barnes&Noble, Facebook, Pandora, Google, Flixter,…) You name it. 
- Apps that only aim to entertain the user and publicise it in social networks. (Zippo, Nikon, any major car manufacturer,…)

There is a thin line between the two, experiencing the service and the purely amusing part. After some attempts, VW has done it with the help from Firemint in Real Racing GTI. In the first place, I guess Volkswagen marketing people wanted to give potential drivers a feel of what the GTI is about. You might argue that it is only a game, but at least you simulate to drive (unlike Barclay's app, I don't take the waterside at my high street branch). The app contains a virtual showroom, a retail finder, which might save you a visit to their website. 

On the other side, there is the fun element. Real Racing is one of the top games in the iPhone racing category, if not the best. The VW board must be real appfreaks to use all the advertising budget for the GTI in a mobile phone game. When you team up with a successful studio like Firemint (Flight Control, Real Racing) to create a game that is entertaining and yet promotional / informative, you come with an spectacular free app. 

Moreover, RR GTI includes adverts inside the game. Well, the game and the race itself. This is an obvious trick, since motor sports are full of ads and sponsor logos, but this, somehow gives it realism. You even have BOSCH logos in the track! See the screenshot gallery here to see what I'm talking about.This is integration.  By the end of the day, you get an amazing free game that is going to rocket to the #1, get media attention and that the casual gamer will love. 

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Posted 4 months ago

iPhone now makes up 33% of all touchscreen phones | Electronista

The iPhone now represents almost exactly one third of all touchscreen phones in the US, new comScore info says. Of all touch phones in the country, 32.9 percent are iPhones while all others trail significantly behind. Most of the runners-up are Verizon devices and include the LG Dare and Voyager at 8.7 and 7.8 percent respectively. The BlackBerry Storm has just seven percent, while the T-Mobile G1 is both the most popular Android and T-Mobile phone on the list with 3.6 percent.

Apple's success comes as the touchscreen field itself has swelled dramatically in the past year. The number of phones in American hands has jumped 159 percent from 9.22 million in August 2008 to 23.84 million just one year later. By comparison, the entire US smartphone market grew by 63 percent to 33.78 million, or enough for touchscreen phones to represent a large section of the smartphone business where they were just a minority before.

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Posted 4 months ago

Are You an iPhone App Addict? 1% are, says Flurry

Flurry, a San Francisco-based mobile analytics company, says that in September, about half a million people among the 40 million users it tracked used apps more than 100 times per month.

1,2% of appfreaks use an one more than 100 times a month.

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Posted 4 months ago

Skype will be Open Source

digg.com: Stories / Popular

Skype (the famous Voice-Over-IP communication program) will be release under an open source license. The story started when Olivier FAURAX sent an email requesting Mandriva version of Skype. After a little chat with customer support , he got this replay " We understand that many users complain that there is no Mandriva version at present

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Posted 4 months ago

BBC iPlayer - Click: 31/10/2009

See the interview with the guys that put the word "video" in videogames.

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Posted 4 months ago

The price of going free | Tapity


If you’re thinking about switching to the free+ model or promoting your app by giving it away for a short time, read on. A developer, who asked to remain anonymous, recently shared his experience with me. I’m glad he’s letting me share, as I think this could save you some pain.

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Posted 4 months ago

Advertising in iPhone apps - Three tactics revised (part 1)

Most of the newspapers, magazines, websites, TV programs and radio have something in common. They are a medium for advertising since you can remember. With the time, media outlets and advertisers have developed in most of the cases formats that allow marketeers to use space for commercial purposes. This is how we think of newspapers and blogs nowadays. Don't get me started with, let's say, search engines. 

With Apple's revolutionary phone plus an ipod running the same system, the iPhone platform was yet to be exploited. In the early days without App Store, the only way to include ads in the iDevices was through web applications. As soon as Apple released their first SDK and allowed third party software installation, they also kick started the advertising age for the iPhone. 

Omar Hamoui, founder of one of the iPhone ad networks, AdMob, puts it this way: "The original assumption behind the iPhone was you can browse the entire Web on your iPhone. What a logical person would think, therefore, was that the iPhone was going to have the same advertising you see on the Web. So why would a company design special ads for the iPhone? There is no need."

Who remembers those days. If Barclayscard's waterslide game made it to #1 in the iPhone app charts, it wasn't certainly the first incursion of a company bringing content to the iPhone platform. iBeer was pretty much the first well thought sponsored app. These are apps commissioned and rarely developed in-house. A new source of clients for app developers. Greystripe have seen an average 10% click-through rate. Brook Lenox has used many mobile ad networks and has a great post about it.

But what is the appeal of sponsored apps for the end user? Let me start with one of the three advertising categories that I will cover in the next days:

1. Apps with conventional third party ads - You've got it in most of the top 50 free  apps in the App Store. I will start with this one because I feel if the most straight forward method. If it works on TV why not on the iPhone?

This is, a game or app that includes a promotional game. There are ad networks that allow developers and publishers to include these easily and get some ROI. In many occasions these sort of ads are included in Lite versions.  From my experience these ads usually advertise other apps, and if you allow me, apps that are perfectly unknown and have dubious quality. 

In most of the cases, the ads are not so intrusive and are placed on top or bottom of a menu. Sometimes are hardly noticeable and they try to blend with the rest of the app. 

The most flagrant case that I have managed to find is this:
Why would you include a Thinkberry Ad inside the game itself? This is the gameplay, not a menu! Besides that, who would allow an app with a bum to be included in their app? I'm sorry, but for me this makes it loose all credibility and I my ethics forced to delete the app before finishing the game. I'm sure many people feel this way, so this represents a big waste of time and resources. I don't see what revenue figures justify something like this. 

What do you think about third party ads in your iPhone apps? Do you think is worth it? Have you clicked on those ads?
Please let me know in the comments. 

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Filed under  //  appstore   development   insight   iphone   ipod touch   trends  
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Posted 4 months ago

Home Screen Analysis: Too Many Apps, Too Few Good Ones - theappleblog

This is a fantastic article by Alfredo Padilla where he explains his point of view of the quality in the Apple Store.

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Posted 4 months ago

World of Goo: Pay-What-You-Want Birthday Sale Results

I kept this one in Instapaper for a while. 2D Boy came to the iPhone news arena with the announcement that they are developing a app of their award winning and massively fun 'World of Goo'.

This article posted in the studio's blog explains the result of their Happy Birthday sale, were you could buy the game paying pretty much whatever you wanted. Similar to Radiohead's album download scheme. http://bit.ly/1UZaJA

The graphics include info about price paid, sales timeline and even a poll about desired price and price paid. Everything has good comment about profitability, owner's cut and issues with the server.

This reminds me of this tweet from last week:

appfreak I got @2dboy World of Goo in their "pay whatever you think it's worth" week http://2dboy.com/games.php
7 days ago from Tweetie

If you haven't done yet, I suggest you grab a copy while you can!

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Posted 4 months ago

Fake iPhone nano updated: A lesson learned

 

This made the news for a day some time ago. The little iPhone nano. Yesterday after the keynote I remembered about it

In the past December all the hype was with the "imminent release" iPhone nano. I was on vacation in Spain and spotted what appeared to be a chunky iPhone. It was indeed a knock-off of the iPhone with less functions (other than the obvious). There was something remarkable about this cheap fake in the middle of that bazaar. This iPhone was tiny! I even wanted to buy it ;)

I took this picture, submitted it to flickr and send the link to several rumor sites and blogs. I thought it could be funny how this picture would be relevant with the current Google Trends. Here is a graphic where you can see the impressive increase in the second week of December. Notice that this indicates the search of "iphone nano" and not "iphone" alone.

After New Year's Eve I checked my flickr visits and I could not believe it. The picture appeared linked at the end of a MacRumors articles, the picture was used in forums and blogs for illustration purposes.
In black my flickr stats for the same period. It peaks on the 30th with 8.000 views on that day. Google's graph is not to scale, but it is only made to spot that one week of high interest. I believe the first days is when I put the word out, and later on is through referencing. 

I'm posting this to hope that I can share this kind of interesting stuff and if possible help some people out there. A lesson learned.

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Filed under  //  flickr   fun   iphone   new media   picture   technology   trends  
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Posted 4 months ago