Plushed! Reviewed - A surreal 2D platformer with beautiful art

If you follow me on twitter and read the reviews in this blog you will know that one of my biggest complaints about iPhone games is the lack of a story or interesting plot. It works for some games while others don't really need it. Perhaps I'm simply tired of bad attempts.
When I previewed Plushed [iTunes Link] I was surprised,and now after testing this game I can surely say that they have put some effort in that matter. Plushed by Blacksmith games is an iPhone platformer like no other. Set in a wicked fantasy world, you are in control of a plushy bunny in search of its owner, who happens to be the princess. It is all around food, with spaghetti balls trees (similar to the flying spaghetti monster) and pizzas to tease the game creatures. 

The plot originality is one of the most remarkable elements of this production, but I also like the story flow. The player will need to talk to characters, read post notes and event get advice from its sword. Yes, the sword talks and it is the cutest thing ever! 

The visual style is beautiful and full of hand drawn illustration-like characters, varied backgrounds and cartoony animations that work very well together. This makes the game purely 2D and currently the aim of the developer is to add new characters and content via updates. 

Every chapter is different, with different goals, techniques to be used and varied scenery. So far I have played the three first levels and I have the feeling that as much as I like Plushed, there is a certain something missing. The gameplay is fair, but not perfect. Classic platformers where so basic that were easy to play and guess what one had to do. Plushed is so rich in content and surreal fantasy that you really have to get immersed to understand what to do straight away.

 The platforms, walls and objects are very nice, but they are so novel and do not get repeated in levels, so it's difficult to make sense of what they do. You know what I mean: You can jump to a platform, you can't jump a ceiling. I found it impossible to differentiated them, specially because some have odd shapes and end in edgy corners.

The main gameplay fault is the absence of damage  UPDATE: The latest Plushed update gives the bunny 3 lives solving the "one hit and you're dead" issue. You don't even get a second chance. There are infinite lives as well. I would like to get my character blinking indicating danger so next time I know! At least there are checkpoints so you don't loose all the progress. Some of the enemies are so cute that it is difficult to know they are harmful. A blonde girl moving around is going to kill you? I will hug you to death!
Plushed fails to deliver in that sense, but it is otherwise a cool game with lovely 2D graphics and even some minigame surprises along the way. There is no doubt that this game breeds from the real videogame classics Mario and Sonic sagas, but is missing a level of freshness, speed or freedom to move that is counter attacked with a great history. If you like games with level of detail, the amount of random stuff and crazy references is breathtaking. See the screenshots for an enemy inspired in the dancing banana forum emoticon.

For their first game, Blacksmith has done something really good but must need to listen to feedback to follow other successful iPhone devs that do the same. They certainly do not lack imagination nor initiative (These are the chaps who organised the AppVent calendar). The game has been release recently, and it is currently on introductory sale. I suggest you grab it since it will gain value with time. 

 

 

                   

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Posted 2 months ago

Maps, the Apple way. Four ideas to improve user experience in the iPhone.

A lot has been written about two of the last Apple job postings. Apple looking for an app developer with experience in games and weeks later asking for a top engineer with passion for maps. I really liked the comments from the Keith Andrew interview with Rob Fahey and his approach. The hiring is more likely to be oriented to prepare Apple to grow and to have internal knowhow to give a useful SDK to third party developers. 

I have to think that the job opening about maps has to go up that alley, and not necessarily to develop a substitute for the Maps app and to finish with Google. I don't think this is the case. It is true that Apple acquired last month Pla cebase, a mapping company, but I think they where more interested in their API that finding an immediate substitute for Google Maps

As an engineer on the Maps team, your responsibilities will range from implementing low-level client/server code to implementing high-level user interfaces. You'll be responsible for implementing new and innovative features, fixing problems and enhancing the performance of Maps. You will work closely with the other engineers on the Maps team, other iPhone and iPod touch teams as well our partners in other companies.

After reading the job description carefully  and reading some comments, seems clear to me that what Apple wants is to revamp the iPhone Maps. They're looking for an engineer to work on:
  • Base code, implementing Placebase's API PushPin.
  • User interface and usability (new app features will be added at some point).
  • iPhone teams, MapKit framework to use the new features in other apps and even desktop or MobileMe. 
Hence the title of my post. Apple what is really looking is to reinvent maps, continue using Google Maps, but the Apple way. We all agree that is not going to wait sitting to see how Android gets real navigation GPS, for example. 

There have been some innovations since the last Maps update. Now augmented reality is used in a bunch of apps, but not as impressive as I thought they could be. The navigators industry has jumped and created software and hardware for the platform. Could Apple imagine two years ago that TomTom would be fighting to be at the top earning lists in the App Store? Nope. 

There has been a lot going on. These are my five suggestions for them to catch up and bring Maps to the next level:

An app location aware
There must be a better way for "This app would like to use your current location". There must be a point between revealing too much information and not using it at all. If you think about it we use member cards for supermarkets, public transport and even gyms that track our behaviour. The moment your iPhone is aware of it's location it could do cool things for you and save time: Instead of a Tube map it could suggest a journey based on my daily commute in the mornings.

Augmented reality
So you use your camera and thanks to the iPhone compass you can see items in your screen. As futuristic as it sounds, this is in it's Stone Age. If Apple, or anyone else, can make that flat information be displayed around me more interactively and... smarter, it will be a huge step.  

Multi-perspective
Google has pictures from space. They even sent out cars to get a Street View perspective. Even Microsoft has pulled out a more than respectable Bird's Eye View for Visual Earth (now Bing). The most innovative concept I've seen in maps is Jack Schulze’s featured on WIRED where he included a multi-perspective view that combined satellite and street level in the same view. This is the beginning of something. 

Layered information
Using Placebase's PushPin to let third parties, read content providers, to include a wealth of informations to the maps. This could be traffic, demographics, traffic, tracking buses in their itineraries, properties for rent/sale,… you name it! A new layered Maps will contain Google's a base and custom content. This could be a powerful tool for all those maps apps that promote businesses (say Starbucks) and to have a chance to be in an Apple default app. 

This is my take on three aspects that could be integrated some day in our iPhones. What do you think? Are those feasible? Is Apple preparing something just in case their relation with Google deteriorates?

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Posted 3 months ago

Integrating advertising in a game and how Real Racing GTI nailed it

If it has worked in other platforms why not on the iPhone? Grand Theft Auto and Need For Speed come to mind when thinking of good advertising blending. Is the iPhone, of game creators, able to do the same?

There are games that have been created ad-hoc by advertisers. Think of Waterslide Barclays game or Carling's iBeer. Since then, car manufacturers, book publishers, hollywood studios have not been shy and have introduced an array of promotional apps in the store that have never been seen in the software industry. The apps and games in this category tend to split in two groups: 
- Apps that help you too use the advertised service (Think of Amazon, eBay, Barnes&Noble, Facebook, Pandora, Google, Flixter,…) You name it. 
- Apps that only aim to entertain the user and publicise it in social networks. (Zippo, Nikon, any major car manufacturer,…)

There is a thin line between the two, experiencing the service and the purely amusing part. After some attempts, VW has done it with the help from Firemint in Real Racing GTI. In the first place, I guess Volkswagen marketing people wanted to give potential drivers a feel of what the GTI is about. You might argue that it is only a game, but at least you simulate to drive (unlike Barclay's app, I don't take the waterside at my high street branch). The app contains a virtual showroom, a retail finder, which might save you a visit to their website. 

On the other side, there is the fun element. Real Racing is one of the top games in the iPhone racing category, if not the best. The VW board must be real appfreaks to use all the advertising budget for the GTI in a mobile phone game. When you team up with a successful studio like Firemint (Flight Control, Real Racing) to create a game that is entertaining and yet promotional / informative, you come with an spectacular free app. 

Moreover, RR GTI includes adverts inside the game. Well, the game and the race itself. This is an obvious trick, since motor sports are full of ads and sponsor logos, but this, somehow gives it realism. You even have BOSCH logos in the track! See the screenshot gallery here to see what I'm talking about.This is integration.  By the end of the day, you get an amazing free game that is going to rocket to the #1, get media attention and that the casual gamer will love. 

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Posted 4 months ago

Soosiz is The iPhone platformer

For the last two weeks I've been watching carefully the debut of Touch Foo's new game Soosiz.With all the capabilities that the iPhone has to offer to gamers, I still had not found a game that grips me like Super Mario Land 2 did in that big old Gameboy in the 90s. I'm pretty sure that most of us have that feeling that platform games used to be fun: The Super Mario Bros and Sonic the Hedgehog series, CastelvaniaMetroidMegaman,... Who doesn't remember those titles? Soosiz breeds from the golden age of platform gaming and brings it to the iPhone. It has gotten raving reviews from major websites and it has even been selected Slide to Play's runner up Game of the Month. But what is all the hype about?

Don't be fooled with its looks, this is no Rolando. It feels like a mashup of platformer games. Soosiz uses the traditional controls of move forward/backwards and jump with traditional on screen controls. So no more tilting the iPhone to get rolandos moving. The physics however, are going to be familiar if you have played with the soldier Rolando before. Your Soosiz character can walk upside down in most of the platforms, but will fall if you're not careful. 
There are plenty of enemies and obstacles that have been designed beautifully. Since your Soosiz doesn't carry any weapon, you will have to jump over the enemies ala-super mario to get rid of them. You're not alone in your quest. Smaller friendly soosizs will follow you and will be used as power up and give you new abilities. Try to collect all your friends to get more points. 

Soosiz feels very natural to play, the physics and gravity rules will surprise you and it took me a couple of attempts to get it right. It has a whole universe to complete, like all the classic platformers, and sometimes you'll have to explore the full level to access hidden areas and goodies, and then fight the final boss. Prepare to play a good variety of scenarios and elements (scuba diving and moon walking, for instance). 

The only drawbacks I find in this game is that the music and the characters are not very memorable or charismatic. Perhaps it has to grow on me, but Rolando and Castle of Magic had more work put into the characters. 

With that said, I hope to see the round walking Soosiz around for a long time and hopefully we will get sequels and 3Desque graphics. Soosiz is a recommended game for platform nostalgics and any casual gamer that like smart, puzzly and challenging iPhone experiences. 

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Posted 4 months ago

Orions: Legend of Wizards - Campaign and Duel Mode - appfreakblog

Orions: Legend of Wizards is a MTG-style card strategy game that I secretly love to play in the Tube. Check it out.

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Posted 4 months ago

Slime Volleyball + iPhone = Addiction. Volley review in appfreakblog

Ever heard of Pikaball RoundSlime Volleyball? That was a very simple game where two Pikachus would play volleyball at a crazy speed. This time around, and with much less pixelated graphics comes "Volley" from TAPelicious. With beautiful 2D scenarios as background and with two slime blobs with no hands, you're left with your head and jump to will the volleyball game. 


The controls are correct. Slide with one finger and jump with the other. It couldn't be easier, but sometimes I wish I could slide over all the left side and not only over the bar. Work out your own strategies and be prepared to adapt them to your rivals. As you progress in the game, enemies get tougher and tougher. 
Volley has one of my best features in game. It's so simple and quick that it gets addictive. When a game can last for 1 minute or 1 second, it keeps me coming. If you're looking for a casual game that you can quickly play in a 3 min break, try this. I won't stop until I defeat the last blob!

Let's hope that the developer adds more game options, multiplayer, gaming network integration and even some other sports. Soon a Youtube video about it

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Posted 4 months ago

Advertising in iPhone apps - Three tactics revised (part 1)

Most of the newspapers, magazines, websites, TV programs and radio have something in common. They are a medium for advertising since you can remember. With the time, media outlets and advertisers have developed in most of the cases formats that allow marketeers to use space for commercial purposes. This is how we think of newspapers and blogs nowadays. Don't get me started with, let's say, search engines. 

With Apple's revolutionary phone plus an ipod running the same system, the iPhone platform was yet to be exploited. In the early days without App Store, the only way to include ads in the iDevices was through web applications. As soon as Apple released their first SDK and allowed third party software installation, they also kick started the advertising age for the iPhone. 

Omar Hamoui, founder of one of the iPhone ad networks, AdMob, puts it this way: "The original assumption behind the iPhone was you can browse the entire Web on your iPhone. What a logical person would think, therefore, was that the iPhone was going to have the same advertising you see on the Web. So why would a company design special ads for the iPhone? There is no need."

Who remembers those days. If Barclayscard's waterslide game made it to #1 in the iPhone app charts, it wasn't certainly the first incursion of a company bringing content to the iPhone platform. iBeer was pretty much the first well thought sponsored app. These are apps commissioned and rarely developed in-house. A new source of clients for app developers. Greystripe have seen an average 10% click-through rate. Brook Lenox has used many mobile ad networks and has a great post about it.

But what is the appeal of sponsored apps for the end user? Let me start with one of the three advertising categories that I will cover in the next days:

1. Apps with conventional third party ads - You've got it in most of the top 50 free  apps in the App Store. I will start with this one because I feel if the most straight forward method. If it works on TV why not on the iPhone?

This is, a game or app that includes a promotional game. There are ad networks that allow developers and publishers to include these easily and get some ROI. In many occasions these sort of ads are included in Lite versions.  From my experience these ads usually advertise other apps, and if you allow me, apps that are perfectly unknown and have dubious quality. 

In most of the cases, the ads are not so intrusive and are placed on top or bottom of a menu. Sometimes are hardly noticeable and they try to blend with the rest of the app. 

The most flagrant case that I have managed to find is this:
Why would you include a Thinkberry Ad inside the game itself? This is the gameplay, not a menu! Besides that, who would allow an app with a bum to be included in their app? I'm sorry, but for me this makes it loose all credibility and I my ethics forced to delete the app before finishing the game. I'm sure many people feel this way, so this represents a big waste of time and resources. I don't see what revenue figures justify something like this. 

What do you think about third party ads in your iPhone apps? Do you think is worth it? Have you clicked on those ads?
Please let me know in the comments. 

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Posted 4 months ago

Tap Dat App previews Ngmoco's "Eliminate" & "Touch Pets Dogs"

Tap Dat App™

Last night, both of Ngmoco's highly-anticipated titles were approved and released exclusively in Canada for server testing before an official global launch takes place. These games include an exciting and innovative FPS (First Person Shooter) "Eliminate" and a revolutionary new Pet Simulator "Touch Pets Dogs". The Tap Dat App Team™ made sure we were the first to get a hands-on experience with these two games before they spread worldwide.

~~~~~ELIMINATE~~~~~



This has been an Exclusive Pre-Global Release Look at Ngmoco's "Eliminate" & "Touch Pets Dogs" only on iPhone/iTouch by The Tap Dat App Team™.

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Posted 4 months ago

Lala iPhone App Is Almost There : Video Preview « : App Advice

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Posted 4 months ago

Home Screen Analysis: Too Many Apps, Too Few Good Ones - theappleblog

This is a fantastic article by Alfredo Padilla where he explains his point of view of the quality in the Apple Store.

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Posted 4 months ago