More app promotions for the holiday season

- 12 Days of Christmas (European iTunes only)

- 12 Days of Christmas Apps
- New Year's App Blowout!


A lot has been written about two of the last Apple job postings. Apple looking for an app developer with experience in games and weeks later asking for a top engineer with passion for maps. I really liked the comments from the Keith Andrew interview with Rob Fahey and his approach. The hiring is more likely to be oriented to prepare Apple to grow and to have internal knowhow to give a useful SDK to third party developers.
As an engineer on the Maps team, your responsibilities will range from implementing low-level client/server code to implementing high-level user interfaces. You'll be responsible for implementing new and innovative features, fixing problems and enhancing the performance of Maps. You will work closely with the other engineers on the Maps team, other iPhone and iPod touch teams as well our partners in other companies.

Popular iPhone gaming developer Ngmoco released Eliminate Pro yesterday, its much-anticipated, online, first-person shooter. This well-polished "free" game features smooth looking graphics, onscreen controls that are fairly effective (no match for a controller or keyboard/mouse setup, but that's to be expected), a number of power ups to improve your weapons and armor, and five playable maps. In-game kills and winning matches earn you credits you can use to buy new weapons and armor. There are eight armor types, five weapon types, and items to buy like armor designs (skins) to give you a new look. The best part is that you get to play an online FPS from wherever you are on 3G or Wi-Fi against your friends or against players from around the world. The game uses the Plus+ network, so you'll need to register your character before you start playing online. Sounds pretty great, right? Not so fast.

If you try to go to a Flash site on your iPhone, you are often taken to Adobe's "Get Flash" page because the site thinks this is an option for you. It obviously isn't, of course. But for those who go to the "Get Flash" page on their iPhone, Adobe is adding some sass to their "iPhone doesn't support Flash" message.
This message has been around for awhile (as far as we remember) but it has only lately specified iPhone. Perhaps to differentiate between mobile Webkit browser that support Flash like Android and Blackberry will and those that don't.

Flurry, a San Francisco-based mobile analytics company, says that in September, about half a million people among the 40 million users it tracked used apps more than 100 times per month.
1,2% of appfreaks use an one more than 100 times a month.
via flickr.com
If you’re thinking about switching to the free+ model or promoting your app by giving it away for a short time, read on. A developer, who asked to remain anonymous, recently shared his experience with me. I’m glad he’s letting me share, as I think this could save you some pain.
Most of the newspapers, magazines, websites, TV programs and radio have something in common. They are a medium for advertising since you can remember. With the time, media outlets and advertisers have developed in most of the cases formats that allow marketeers to use space for commercial purposes. This is how we think of newspapers and blogs nowadays. Don't get me started with, let's say, search engines.

This is a fantastic article by Alfredo Padilla where he explains his point of view of the quality in the Apple Store.

How far can we trust apps?
Posted on 30 Oct 2009 at 13:03
Davey Winder wonders if we trust apps and web services a little more than we should
I had an interesting email exchange with a reader recently about his Twitter account. He’d read warnings about giving his login details to companies that claimed to increase his followers, so just who could he trust with this information?