Integrating advertising in a game and how Real Racing GTI nailed it

If it has worked in other platforms why not on the iPhone? Grand Theft Auto and Need For Speed come to mind when thinking of good advertising blending. Is the iPhone, of game creators, able to do the same?

There are games that have been created ad-hoc by advertisers. Think of Waterslide Barclays game or Carling's iBeer. Since then, car manufacturers, book publishers, hollywood studios have not been shy and have introduced an array of promotional apps in the store that have never been seen in the software industry. The apps and games in this category tend to split in two groups: 
- Apps that help you too use the advertised service (Think of Amazon, eBay, Barnes&Noble, Facebook, Pandora, Google, Flixter,…) You name it. 
- Apps that only aim to entertain the user and publicise it in social networks. (Zippo, Nikon, any major car manufacturer,…)

There is a thin line between the two, experiencing the service and the purely amusing part. After some attempts, VW has done it with the help from Firemint in Real Racing GTI. In the first place, I guess Volkswagen marketing people wanted to give potential drivers a feel of what the GTI is about. You might argue that it is only a game, but at least you simulate to drive (unlike Barclay's app, I don't take the waterside at my high street branch). The app contains a virtual showroom, a retail finder, which might save you a visit to their website. 

On the other side, there is the fun element. Real Racing is one of the top games in the iPhone racing category, if not the best. The VW board must be real appfreaks to use all the advertising budget for the GTI in a mobile phone game. When you team up with a successful studio like Firemint (Flight Control, Real Racing) to create a game that is entertaining and yet promotional / informative, you come with an spectacular free app. 

Moreover, RR GTI includes adverts inside the game. Well, the game and the race itself. This is an obvious trick, since motor sports are full of ads and sponsor logos, but this, somehow gives it realism. You even have BOSCH logos in the track! See the screenshot gallery here to see what I'm talking about.This is integration.  By the end of the day, you get an amazing free game that is going to rocket to the #1, get media attention and that the casual gamer will love. 

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Posted 4 months ago

Advertising in iPhone apps - Three tactics revised (part 1)

Most of the newspapers, magazines, websites, TV programs and radio have something in common. They are a medium for advertising since you can remember. With the time, media outlets and advertisers have developed in most of the cases formats that allow marketeers to use space for commercial purposes. This is how we think of newspapers and blogs nowadays. Don't get me started with, let's say, search engines. 

With Apple's revolutionary phone plus an ipod running the same system, the iPhone platform was yet to be exploited. In the early days without App Store, the only way to include ads in the iDevices was through web applications. As soon as Apple released their first SDK and allowed third party software installation, they also kick started the advertising age for the iPhone. 

Omar Hamoui, founder of one of the iPhone ad networks, AdMob, puts it this way: "The original assumption behind the iPhone was you can browse the entire Web on your iPhone. What a logical person would think, therefore, was that the iPhone was going to have the same advertising you see on the Web. So why would a company design special ads for the iPhone? There is no need."

Who remembers those days. If Barclayscard's waterslide game made it to #1 in the iPhone app charts, it wasn't certainly the first incursion of a company bringing content to the iPhone platform. iBeer was pretty much the first well thought sponsored app. These are apps commissioned and rarely developed in-house. A new source of clients for app developers. Greystripe have seen an average 10% click-through rate. Brook Lenox has used many mobile ad networks and has a great post about it.

But what is the appeal of sponsored apps for the end user? Let me start with one of the three advertising categories that I will cover in the next days:

1. Apps with conventional third party ads - You've got it in most of the top 50 free  apps in the App Store. I will start with this one because I feel if the most straight forward method. If it works on TV why not on the iPhone?

This is, a game or app that includes a promotional game. There are ad networks that allow developers and publishers to include these easily and get some ROI. In many occasions these sort of ads are included in Lite versions.  From my experience these ads usually advertise other apps, and if you allow me, apps that are perfectly unknown and have dubious quality. 

In most of the cases, the ads are not so intrusive and are placed on top or bottom of a menu. Sometimes are hardly noticeable and they try to blend with the rest of the app. 

The most flagrant case that I have managed to find is this:
Why would you include a Thinkberry Ad inside the game itself? This is the gameplay, not a menu! Besides that, who would allow an app with a bum to be included in their app? I'm sorry, but for me this makes it loose all credibility and I my ethics forced to delete the app before finishing the game. I'm sure many people feel this way, so this represents a big waste of time and resources. I don't see what revenue figures justify something like this. 

What do you think about third party ads in your iPhone apps? Do you think is worth it? Have you clicked on those ads?
Please let me know in the comments. 

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Posted 4 months ago

'Eliminate' and 'Touch Pets' Approved. Available in Canada First. Both Free. | Touch Arcade

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Posted 4 months ago

User friendly App Store promo codes - A tip by tap tap tap

There’s a little-known iTunes Store URL that enables you to easily provide promo codes that can simply be clicked or tapped to be redeemed (replace “REPLACEWITHPROMOCODE” with the actual promo code):

https://phobos.apple.com/WebObjects/MZFinance.woa/wa/freeProductCodeWizard?code=REPLACEWITHPROMOCODE

And the great thing is that these URLs work in both in iTunes on the user’s computers and on their iPhone/iPod touch devices. Help make life for people just a tad easier by using these links in the future.

Edit: I forgot to mention that it was Scott who figured this out.

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Posted 4 months ago

Gold digging on the App Store

Gold digging on the App Store

The iTunes App Store has been wildly successful and created quite a few wealthy developers in the process. Interestingly, there’s been several sob stories from developers who have overextended themselves, causing near or below break-even results for their hard work and investment.

In itself, that’s unfortunate. What we’ve found a little strange is mainstream media’s take on these stories, making it sound like that was anything but an obvious outcome.

Continue reading more at bjango.com

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Posted 4 months ago

App Store Stories: One man's app. Three corporations. Lyrics 2 against the world.

Filed under: Features, Apple, App Store, App Review

App Store Stories: One man's app. Three corporations. Lyrics 2 against the world.

by Erica Sadun (RSS feed) on Oct 28th 2009 at 8:00AM

When Joris Kluivers (@kluivers on Twitter) set out to write his Lyrics app for iPhone, he never intended to personally take on Apple, Sony, and Gracenote. Kluivers, a student at the Vrije Universiteit in Amsterdam, was just trying to get his foot in the App Store door, not go toe-to-toe with three media behemoths. The story of how he ended up navigating through the corporate bulwarks to eventually successfully publish his latest release, Lyrics 2 (iTunes Link), with the blessings of all three companies, no less, makes quite the App Store saga.

 

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Posted 4 months ago

Cooking app Cookmate to be released in 5 weeks

UPDATED 1/12/09: Cookmate has been submitted.
Cookmate, the name of the application has a a brand new website with a count down clock for the release date. The website does not offer much more information and all I'm writing here are my own assumptions, that might not correspond with this mysterious app. The iPhone even has a interrogation mark! Please anyone from the beta leave me a hint ;)

I'm assuming it is a cooking application (the name can't get me wrong). It remains to be seen if it is a reference guide, a recipe repository, something like jamie oliver's app (1# UK Lifestyle). Who knows. All I hope is that it is not vaporwave, sorry, steamware. It's looking good, both websites have very nice design, close to iconfactory's or tapbot's level.

If I manage to get a dev copy I'll kep you updated about it.

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Posted 4 months ago

We see farther - True, indie, creative gamemaking

Very nice article from Bytecellar where they mention ngmoco. This is vintage computing, but it is indeed a great Sunday morning read

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Posted 4 months ago

The Pressure is On for the iShoot Developer | Touch Arcade

Latest about Ethan Nicholas at Touch Arcade. The developer of iShoot says "We made enough to live, but not nearly as much as if we kept our jobs at a regular game company" "We're far from calling ourselves app store millionaires."

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Posted 4 months ago