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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Fri, 25 May 2012 11:29:31 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Blog</title><link>http://www.appfreakblog.com/blog/</link><description></description><lastBuildDate>Thu, 24 May 2012 19:20:31 +0000</lastBuildDate><copyright>Copyright © 2011, AppFreak. All rights reserved http://www.appfreakblog.com</copyright><language>en-GB</language><generator>Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</generator><item><title>Pastry Panic - The sweetest arcade fun</title><category>iPad review</category><category>iPhone review</category><category>retro</category><dc:creator>AppFreak</dc:creator><pubDate>Thu, 24 May 2012 19:13:41 +0000</pubDate><link>http://www.appfreakblog.com/blog/pastry-panic-the-sweetest-arcade-fun.html</link><guid isPermaLink="false">837651:9878869:16430320</guid><description><![CDATA[<p class="p1">Back in December when I <a href="http://www.appfreakblog.com/blog/dev-talk-interview-with-underground-pixel.html">interviewed Underground Pixel's</a> visible head Kevin Drew we were promised more games for 2012. I learned from him all the hard work that goes into producing a game and assembling a team when you go for this radical retro style. After the Christmas-themed Holiday Havoc I was expecting more shots of arcade-inspired games with all their chunky pixels: once you get a taste you only want more! The indie studio is back with more chiptunes, more gameplay modes and some characters that will be very familiar to the iOS gamer.</p>
<p class="p2"><span class="full-image-float-left ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/pastrypanicico1.jpg?__SQUARESPACE_CACHEVERSION=1337886853960" alt="" /></span></span><a href="http://clkuk.tradedoubler.com/click?p=23708&amp;a=1920268&amp;url=http%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Fpastry-panic%2Fid505856278%3Fmt%3D8%26uo%3D4%26partnerId%3D2003">Pastry Panic</a> is an arcade high-score game where you help your little friend the green monster to clear all the bolts, nuts and springs that accidentally fall on the conveyor belts of a pastry factory. Our hungry hero &mdash; possibly Yoshi's cousin &mdash; will also take good care of the sweets and doughnuts as they come out of the oven. The master baker doesn't mind it as long as the metal scraps are removed from the line as quickly as possible.</p>
<p class="p1">The same premise comes with two modes that help to extend the game's replayability although they follow essentially the same rules. In Mad Dash you move around three conveyor belts trying to collect everything while in Tongue Tied you remain static in the centre trying to grab everything with your chamaleon-like tongue. Pastries eaten count towards your high-score, with a series of combinations to boost your numbers.</p>
<p class="p1"><span class="full-image-block ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/pastrypanicsc1.jpg?__SQUARESPACE_CACHEVERSION=1337886889968" alt="" /></span></span></p>
<p class="p1">Some special pastries act as power ups and mess a bit the game as it ramps up in speed. Every now and then you get the chance to collect letters to form the word 'sweet', which may be a wink to the classic Tony Hawk 2 collecting the word 'skate'. Is this just me?</p>]]></description><wfw:commentRss>http://www.appfreakblog.com/blog/rss-comments-entry-16430320.xml</wfw:commentRss></item><item><title>Tractor Trails - Addictive family friendly farming</title><category>iPad review</category><category>iPhone review</category><category>puzzle</category><dc:creator>AppFreak</dc:creator><pubDate>Sat, 19 May 2012 08:46:13 +0000</pubDate><link>http://www.appfreakblog.com/blog/tractor-trails-addictive-family-friendly-farming.html</link><guid isPermaLink="false">837651:9878869:16340940</guid><description><![CDATA[<p class="p1">You can't help getting exited when you see a new game by <a href="http://www.origin8.com/">Origin8</a>. The London-based studio is behind some of the platform's most impressive games since the early days of the App Store. Remember the <a href="http://clkuk.tradedoubler.com/click?p=23708&amp;a=1920268&amp;url=http%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Fsentinel-3-homeworld%2Fid396103539%3Fmt%3D8%26uo%3D4%26partnerId%3D2003">Sentinel series</a>, <a href="http://www.appfreakblog.com/blog/taking-sentinel-outer-space-space-station-frontier-reviewed.html">Space Station: Frontier</a> and MonsterKill? They have good reputation among sci-fi nerds for a reason. It's only when you hear that you its latest release is a farming game when you begin to worry and wonder if this casual leap has been too risky. Don't worry, this type of farming has nothing to do with the time grinding games you see on Facebook.</p>
<p class="p1"><span class="full-image-float-left ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/tractortrails1.png?__SQUARESPACE_CACHEVERSION=1337417319998" alt="" /></span></span><a href="http://clkuk.tradedoubler.com/click?p=23708&amp;a=1920268&amp;url=http%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Ftractor-trails%2Fid486348309%3Fmt%3D8%26uo%3D4%26partnerId%3D2003">Tractor Trails</a> is a classic puzzler where you plant trees on a field trying to obtain the maximum yield. You ride your trusty tractor Red and leave behind an impressive kind of tree that grows instantly &mdash; unfortunately blocking your way and forcing you to move only forward. This is a new take on the typical gameplay were you have to cover a maze without crossing your own path.</p>
<p class="p1">This premise allows for a very strategic gaming experience where you'll find yourself planning ahead, experimenting and replaying levels lured by the high score. There's a bit of memorisation involved and some swiping skill as your movements need to be extra-tight in medium and advanced levels to obtain all the rewards.&nbsp;</p>
<p class="p1">Each game finishes the moment you're stuck and plant a fast-growing tree under the tractor (with an amusing animation), complete every bit of soil available or crash your machine. Tractor Trails isn't particularly punitive and will allow you to progress to the next stage even without every star, obtained for driving over a mole, planting a set number of trees and for doing so in the required time limit.</p>
<p class="p2"><span class="full-image-block ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/tractortrailssc1.jpg?__SQUARESPACE_CACHEVERSION=1337444491811" alt="" /></span></span></p>
<p class="p1">The game comes with corn collectibles that are the soft currency of the game. These are available in every level can be spent on tractor upgrades. As you imagine, you can also buy some more corn with real money. Without being too exaggerated, I felt the game was balanced until halfway through, where getting a third star to complete the level might require investing in vehicle upgrades.</p>]]></description><wfw:commentRss>http://www.appfreakblog.com/blog/rss-comments-entry-16340940.xml</wfw:commentRss></item><item><title>Essential countdown app London Bus Checker gets better</title><category>iPhone review</category><category>travel</category><dc:creator>AppFreak</dc:creator><pubDate>Mon, 14 May 2012 21:02:25 +0000</pubDate><link>http://www.appfreakblog.com/blog/essential-countdown-app-london-bus-checker-gets-better.html</link><guid isPermaLink="false">837651:9878869:16255412</guid><description><![CDATA[<p class="p1">The majority of the time I write about apps it's just for the pleasure of playing with them and be able to advise others. Only in a few cases I keep using the app and it becomes a basic part of the way I work and my daily routine. Then there's the duty of a blogger of updating those old entries, just like <a href="http://www.appfreakblog.com/blog/theres-something-different-about-instacast-20.html">I did with Instacast</a> a couple of days ago.</p>
<p class="p2"><span class="full-image-block ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/borisbusfrontsc1.jpg?__SQUARESPACE_CACHEVERSION=1337029391628" alt="" /></span></span></p>
<p class="p1">Commuting in London is a forced activity that many have to cope with but for me, it's the perfect opportunity to put apps to my advantage. <a href="http://clkuk.tradedoubler.com/click?p=23708&amp;a=1920268&amp;url=http%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Flondon-bus-checker-live-countdown%2Fid465042992%3Fmt%3D8%26uo%3D4%26partnerId%3D2003">Bus Checker</a> has become an excellent ally for my bus journeys, giving the information of the live departure boards the way I need. In <a href="http://www.appfreakblog.com/blog/the-journey-planner-series-london-bus-checker.html">my original review</a> I commented about the interface with a mock bus stop sign, the pseudo departure boards with the dot matrix display and the surprisingly well done customisation of the map.&nbsp;</p>
<p class="p1"><span class="full-image-float-left ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/buscheckerico2.png?__SQUARESPACE_CACHEVERSION=1337029437191" alt="" /></span></span>"I found very convenient that [the map] shows the letter of the bus stop, specially in those very close to each other. It can get slightly confusing to zoom in and tap on the right one, as you'll normally have another bus on the other side of the road doing the route on the other direction."</p>
<p class="p1">After some months of polishing, I'm really happy to see the new version 2.0.5 addressing some of my initial criticism. In the build I previously tested, I found quite confusing to have a blinking dot suggesting the app is continuously updating. For me it looks like the blinking dot in the corner of the display of the Brita jar &mdash; pretty much it only counts seconds.</p>
<p class="p2">After some clarification from the developer about the meaning of it, the new version has implemented an actual countdown text that explains what's really going on. The dot is still there but at least you know it might have something to do with the "Refresh in 25s" text below.</p>]]></description><wfw:commentRss>http://www.appfreakblog.com/blog/rss-comments-entry-16255412.xml</wfw:commentRss></item><item><title>There's something different about Instacast 2.0</title><category>iPhone review</category><category>podcast</category><dc:creator>AppFreak</dc:creator><pubDate>Sat, 12 May 2012 08:21:00 +0000</pubDate><link>http://www.appfreakblog.com/blog/theres-something-different-about-instacast-20.html</link><guid isPermaLink="false">837651:9878869:16228416</guid><description><![CDATA[<h4>A change in graphic direction and a new pricing structure is all you need to revolt the troops</h4>
<p class="p1">Hit the updates icon on the App Store and if you are using Instacast on your iPhone you'll see the the version 2.0. Yes, the podcast app that everyone has been talking about this week for the good or the wrong reasons. I want to get stress my position before I even start describing what's new: I don't have any problem with developers asking for money to support a product. I think it's perfectly understandable that the work that goes into preventing things going obsolete has to be paid.&nbsp;</p>
<p class="p2"><span class="full-image-block ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/instacast2pre1.png?__SQUARESPACE_CACHEVERSION=1336816671872" alt="" /></span></span></p>
<p class="p1">The new <a href="http://clkuk.tradedoubler.com/click?p=23708&amp;a=1920268&amp;url=http%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Finstacast%2Fid420368235%3Fmt%3D8%26uo%3D4%26partnerId%3D2003">Instacast</a> update brings some new graphical elements, functionality and new ways interacting with your podcasts. If you're new to this app category, Instacast champions a better way to download, utilise and enjoy podcasts without having to launch iTunes or the local Music app. There are other alternatives with their vision of what this type of app should be &mdash; think of the <a href="http://www.appfreakblog.com/blog/podbay-the-quick-way-to-listen-podcasts-on-your-iphone.html">one-man-dream Podbay</a> &mdash; but Instacast seems to have a strong following in this iOS niche.&nbsp;</p>
<p class="p1"><span class="full-image-float-left ssNonEditable"><span><a href="http://clkuk.tradedoubler.com/click?p=23708&amp;a=1920268&amp;url=http%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Finstacast%2Fid420368235%3Fmt%3D8%26uo%3D4%26partnerId%3D2003"><img src="http://www.appfreakblog.com/storage/post-images/Instacastico1.png?__SQUARESPACE_CACHEVERSION=1336816716100" alt="" /></a></span></span>Perhaps it's this combination of very vocal users what has given it some buzz recently, but I honestly think it has more to do with breaking the habits of it's seasoned supporters. Instead of introducing new features and tweaks slowly, developer <a href="http://vemedio.com/products/instacast">Vemedio</a> decided to go for a shockingly huge release. This is an important time for Instacast, an app that's growing up with growing pains.</p>
<p class="p1">Going through the release notes it's probably better than launching the app you use daily and see that things have changed while you were away. The one you notice immediately is the inclusion of a launch screen with the Instacast logo (the name on a fat serif). Just like Apple says, adding a splash screen with a background different than the app's main view will make it feel slow. And it does. The inclusion of this logo on the top bar is also questionable as it only adds a bit of branding.&nbsp;</p>
<p class="p1">Back to the feature list, the interface has been revamped to include new hierarchical tabs to filter information and a bottom bar that summarises what's happening instead of changing the way information is presented. We can refer to it as the old Reeder sliding menubar. This is now gone. The 2.0 main view feels a bit heavier but with the continuous testing I've given the app this week on my daily commute I've grown used to it.&nbsp;</p>]]></description><wfw:commentRss>http://www.appfreakblog.com/blog/rss-comments-entry-16228416.xml</wfw:commentRss></item><item><title>Super Lemonade Factory - New marriage between platforming and pixel art</title><category>iPad review</category><category>iPhone review</category><category>platform</category><dc:creator>AppFreak</dc:creator><pubDate>Wed, 09 May 2012 20:10:06 +0000</pubDate><link>http://www.appfreakblog.com/blog/super-lemonade-factory-new-marriage-between-platforming-and.html</link><guid isPermaLink="false">837651:9878869:16199024</guid><description><![CDATA[<p class="p1">Every kid from the Nintendo generation appreciates some good old fashioned platforming action right? We're lucky enough to have some examples on the iPhone and iPad. Even if mobile versions tend to keep levels short and simple I still keep moving my head while my character jumps the same way I did years ago with my NES d-pad.</p>
<p class="p2"><span class="full-image-block ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/warehouse_promo_2x.png?__SQUARESPACE_CACHEVERSION=1336594336168" alt="" /></span></span><a href="http://clkuk.tradedoubler.com/click?p=23708&amp;a=1920268&amp;url=http%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Fsuper-lemonade-factory%2Fid481170364%3Fmt%3D8%26uo%3D4%26partnerId%3D2003"></a></p>
<p class="p2"><a href="http://clkuk.tradedoubler.com/click?p=23708&amp;a=1920268&amp;url=http%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Fsuper-lemonade-factory%2Fid481170364%3Fmt%3D8%26uo%3D4%26partnerId%3D2003">Super Lemonade Factory</a> by <a href="http://superlemonadefactory.initialsgames.com/">Shane Brouwer</a> wants to be another unmissable retro platformer game for your iPhone library. Set in a post World War II scenario, you help the protagonists &mdash; newly weds Andre and Liselot &mdash; to inherit this lemonade factory. Romantic? The compound is full of hazards and will remind you more of Koopa's castle than an industrial compound. The goal is to navigate through the warehouse, the factory itself and the management office avoiding obstacles and co-workers, who also play as enemies in the game.&nbsp;&nbsp;</p>
<p class="p1"><span class="full-image-float-left ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/slemonadefico1.png?__SQUARESPACE_CACHEVERSION=1336594361516" alt="" /></span></span>Andre and Liselot have different abilities and play as a tag team duo. Andre can break large crates that may block your way and piggyback his wife without much effort. Liselot, more agile, possesses the valuable double-jump and can talk to people. Combining their skills is fundamental to complete every level, with Liselot usually helping her husband to reach high platforms and the man clearing the way to the end of the level.</p>
<p class="p1">In addition to the simple task of finding the exit of the short levels, there are two sub-objectives to complete: collect a soda bottle and a sugar bag to unlock extra content later on. Apart from the gory nature of deadly pits and walls with spikes, the game doesn't include any weapon as such. The work atmosphere is so poisonous that employees will kill you with the minimum contact. A sad realisation, since you talk to them but won't even need to stab you in the back to kill you.&nbsp;</p>]]></description><wfw:commentRss>http://www.appfreakblog.com/blog/rss-comments-entry-16199024.xml</wfw:commentRss></item><item><title>Pagico Plus questions everything you believe about Getting Things Done</title><category>gtd</category><category>iPad review</category><category>productivity</category><dc:creator>AppFreak</dc:creator><pubDate>Sun, 06 May 2012 13:39:17 +0000</pubDate><link>http://www.appfreakblog.com/blog/pagico-plus-questions-everything-you-believe-about-getting-t.html</link><guid isPermaLink="false">837651:9878869:16147966</guid><description><![CDATA[<h4>Would you trust an iPad app to remind you about your work when it feels this unfinished?</h4>
<p class="p1">There is a recurring discussion topic with people that defend the iPad as a content consumption device versus content creation. This usually leaves behind one of the richest &mdash; and certainly most profitable &mdash; areas thriving in the iOS ecosystem: productivity, organizers and task managers. I'm thinking of <a href="http://www.appfreakblog.com/blog/iphone-gtd-apps-that-sync-to-the-cloud.html">all the GTD tools</a> that you can find on the App Store that thanks to the magic of the cloud allow you to synchronise your desktop with your mobile phone and tablet.&nbsp;</p>
<p class="p1"><span class="full-image-block ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/pagicosc1.jpg?__SQUARESPACE_CACHEVERSION=1336311676694" alt="" /></span></span></p>
<p class="p1">Less than a year ago, however, we've been told about the post-PC era we're supposed to be living in, which questions the way we use most of these GTD apps. Can the iPad be an standalone device to organise your life? Short answer is yes. At least I want to think so. These productivity suites we're both thinking of seem engineered to tie you in their own system, their own cloud. Maybe this is the reason why I was quite excited to finally test an iPad app that syncs not only with OS X, but also with Windows and Ubuntu.&nbsp;</p>
<p class="p1"><span class="full-image-float-left ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/pagicoplusico.jpg?__SQUARESPACE_CACHEVERSION=1336311715730" alt="" /></span></span><a href="http://clkuk.tradedoubler.com/click?p=23708&amp;a=1920268&amp;url=http%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Fpagico-plus%2Fid483029683%3Fmt%3D8%26uo%3D4%26partnerId%3D2003">Pagico Plus</a> by <a href="http://www.pagico.com/plus/">Pagico Software</a> is the iPad incarnation of its task planning and project management tool for desktop. The app uses a single account ID to synchronise the data across devices, but you can use the iPad app on its own too &mdash; that's what I've done for this review.</p>
<p class="p1">The app is laid out in a very familiar way including a calendar view, inbox and workspaces that are used as a project and collaboration folder. I really like the choice of launch screen, allowing you to view what's next in the week. There's even a little icon hinting the option to add an item on that particular day without having to navigate through the menus. I can see this being very useful adding a reminder or a note for an appointment while you're on the phone, for example.</p>
<p class="p1">There is also a nifty flowchart view that displays the tasks completed and upcoming appointments in your calendar using some colour codes. I couldn't find a way to customize it other that weekly, monthly and quarterly but the items are actionable directly on this view.&nbsp;</p>]]></description><wfw:commentRss>http://www.appfreakblog.com/blog/rss-comments-entry-16147966.xml</wfw:commentRss></item><item><title>Jambo Jump - The Korean take on the classic jumper</title><category>arcade</category><category>iPhone review</category><dc:creator>AppFreak</dc:creator><pubDate>Sat, 05 May 2012 10:21:30 +0000</pubDate><link>http://www.appfreakblog.com/blog/jambo-jump-the-korean-take-on-the-classic-jumper.html</link><guid isPermaLink="false">837651:9878869:16135543</guid><description><![CDATA[<p class="p1">Way before Angry Birds references appeared on television, the App Store launched to fame other titles that now seem to be forgotten. Simple games like iDracula and Pocket God were the delight of early adopters three or four years ago. Needless to say, many have tried to repeat the formula since then. One of the classic titles anyone an think of is Lima Sky's Doodle Jump, which attracted fans for its innovative &mdash;&nbsp;back then in 2009 &mdash;&nbsp;use of tilting and high score gameplay to become a genre of its own. How has this evolved over the years?&nbsp;</p>
<p class="p1"><span class="full-image-float-left ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/jambojumpico1.png?__SQUARESPACE_CACHEVERSION=1336213514761" alt="" /></span></span>A couple of weeks ago I got in touch with Korean design studio <a href="http://www.kondesign.kr/">KON Story &amp; Matter</a>&nbsp;(Knock of Neverland), creators of the unique universe of Jambo Island, to realise this genre is still current. Over here in Europe these characters aren't really that well-known but most of us are familiar with manga expressions and story telling from our Satuday morning cartoons. Jambo Island are short hilarious videos, 3D characters, merchandise and now of course, it has its own iPhone game.&nbsp;</p>
<p class="p1"><a href="http://clkuk.tradedoubler.com/click?p=23708&amp;a=1920268&amp;url=http%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Fjambo-jump%2Fid498687063%3Fmt%3D8%26uo%3D4%26partnerId%3D2003">Jambo Jump </a>isn't simply a direct clone of the aforementioned title: it's gone through an extreme makeover and includes complex modern touches that add to the original idea. And for fans of Korean and Japanese manga, the the game is completely re-themed with the awesome characters from the studio. Exciting!</p>
<p class="p2"><span class="full-image-block ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/Jambojumpprom1.jpg?__SQUARESPACE_CACHEVERSION=1336213627468" alt="" /></span></span></p>
<p class="p1">Let's cover first the few new things you will encounter. The game is split, for instance, into two categories. You can either play&nbsp; the single mode, which is the arcade type that you already know, or go for the championship mode, where you compete with friends and other players for rewards. This is the social twist where you play the same level that your friends have played, watching their ghost shadow as you complete your run. Potentially, this mode can be a deal breaker for groups of friends, office downtime and silly competitions alike.</p>]]></description><wfw:commentRss>http://www.appfreakblog.com/blog/rss-comments-entry-16135543.xml</wfw:commentRss></item><item><title>How to open .zip files on the iPhone</title><category>HowTo</category><dc:creator>AppFreak</dc:creator><pubDate>Thu, 03 May 2012 13:50:00 +0000</pubDate><link>http://www.appfreakblog.com/blog/how-to-open-zip-files-on-the-iphone.html</link><guid isPermaLink="false">837651:9878869:16136459</guid><wfw:commentRss>http://www.appfreakblog.com/blog/rss-comments-entry-16136459.xml</wfw:commentRss></item><item><title>Podbay - The quick way to listen podcasts on your iPhone</title><category>iPhone review</category><category>music</category><category>podcast</category><dc:creator>AppFreak</dc:creator><pubDate>Tue, 01 May 2012 11:00:48 +0000</pubDate><link>http://www.appfreakblog.com/blog/podbay-the-quick-way-to-listen-podcasts-on-your-iphone.html</link><guid isPermaLink="false">837651:9878869:15951240</guid><description><![CDATA[<h4>How far are you willing to go to find a podcasting app that suits your needs?</h4>
<p class="p1">There's something bordering ingenuity and na&iuml;vet&eacute; every time a creator goes public and shares the idea that will change the world. The cynic not so deep inside me tells me they will never succeed; I think it will be an embarrassment, not worth the time. If I have the chance, I give my early opinion to avoid all that trouble later.&nbsp;</p>
<p class="p1"><span class="full-image-block ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/podbaybosc1.jpg?__SQUARESPACE_CACHEVERSION=1335126585798" alt="" /></span></span></p>
<p class="p1">Then there's people that simply have a dream. They know what they want and they'll find a way to get there. When that goal is measurable it gives the project some sort of realism, something tangible, a benchmark to look forward to. In this situations I move from being a critic and align with the creator. Working towards a goal, no matter how revolutionary or irrelevant it might be, is something I want to get behind.&nbsp;</p>
<p class="p1">Only a couple of weeks ago I got in touch with <strong>Shahruz Shaukat</strong>, one of those dreamers I'm referring to. His idea was bold but measurable: to create the fastest podcast client on a mobile device.&nbsp;</p>
<p class="p1">Let's go back and do some background work. In the mid&nbsp; noughties Apple had in the iPod an important line of hardware sales and in iTunes the perfect companion (desktop) app. Podcasts were thrown in as a free alternative to paid music and why not, to tackle the chronic absence of radio on the gadgets until very recently.</p>
<blockquote>
<p class="p1" style="padding-left: 60px;"><span><em>His goal was to find a quick way to start listening podcasts. He wasn't happy with the options available and decided to create his own</em></span></p>
</blockquote>
<p class="p1">It's fair to say that it was in Apple's interest to nurture an podcast ecosystem available to download to every iPod owner. The focus on the music player business has since transitioned to mobile phone and then to post-PC devices while the whole architecture hasn't evolved at all. As far as Apple is concerned, downloading a podcast in 2012 is the same as doing so six years ago on an iPod video.&nbsp;</p>]]></description><wfw:commentRss>http://www.appfreakblog.com/blog/rss-comments-entry-15951240.xml</wfw:commentRss></item><item><title>Cannon Cat - When Mega Man meets the lolcatz generation</title><category>action</category><category>iPad review</category><category>iPhone review</category><category>puzzle</category><dc:creator>AppFreak</dc:creator><pubDate>Sun, 29 Apr 2012 13:54:33 +0000</pubDate><link>http://www.appfreakblog.com/blog/cannon-cat-when-mega-man-meets-the-lolcatz-generation.html</link><guid isPermaLink="false">837651:9878869:16053493</guid><description><![CDATA[<p class="p1">It isn't common to see a cat dressed as a cannon man trying to rescue goldfish. But then, you don't find a former rocket scientist designing iOS games everyday either. These combinations sound wacky, defy logic and warn you that the result might not be your typical video game. Because this isn't. This is a very shameful combination of popular culture, manga influences and a good dose of retro gaming just for the sake of fun.</p>
<p class="p1"><span class="full-image-float-left ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/cannoncatico.jpg?__SQUARESPACE_CACHEVERSION=1335707854756" alt="" /></span></span><a href="http://clkuk.tradedoubler.com/click?p=23708&amp;a=1920268&amp;url=http%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Fcannon-cat%2Fid494311403%3Fmt%3D8%26uo%3D4%26partnerId%3D2003">Cannon Cat</a> by <a href="http://www.loqheart.com/">Loqheart</a> is simple action game where you rescue floating goldfish in the sky from the hands of evil birds &mdash; emus and penguins in this case. This is the main excuse for having your feline friend propelled from cannon to cannon until reaching a warpgate. The goal of he game is completing the journey from point A to B using those cannons as your transportation method.&nbsp;</p>
<p class="p1">At the beginning of every level you simply appear teleported to the first of them. These cannons are either static, rotate or move on their own, giving you little chance to control the direction of your jump. This is one of the greatest gameplay achievements, since the simple mechanics enable a super simple one tap control scheme. The cannon fires whenever you tap and will rotate or move automatically following a repetitive pattern.&nbsp;</p>
<p class="p2"><span class="full-image-block ssNonEditable"><span><img src="http://www.appfreakblog.com/storage/post-images/cannoncatsc1.jpg?__SQUARESPACE_CACHEVERSION=1335707917816" alt="" /></span></span></p>
<p class="p1">I find difficult to categorise the game since the start is really easy and it gets more puzzle-ly as the levels progress. The experience is similar to Cut the Rope in the sense that you need to plan several actions ahead before making a move, usually with some form of synchronised timing.</p>]]></description><wfw:commentRss>http://www.appfreakblog.com/blog/rss-comments-entry-16053493.xml</wfw:commentRss></item></channel></rss>
