Finger Physics review - Tetris gone crazy gets a Christmas update

Finger Physics [iTunes Link] from Press OK Entertainment is a casual puzzle gamer that breeds from the classic Tetris coming to the iPhone getting touch controls not so similar to Topple. The game has been around for a while but since it got updated for the holiday season I'm reviewing it now. If you haven't heard of Finger Physics I don't blame you: Its icon is nothing remarkable and looks like some sort of sciences kit. Please, disregard this small goof because this game is top of its category. 


Once you launch the app you will be welcomed by a tedious loading bar. It takes so long to load that when I showed this game to a friend, she tried to tap the OK button from the devs logo… A short wait for all the goodness to begin. With a pastel palette and a cut-out style graphics, it is quite pleasant to the eye in the first place. When you are ready to start, you'll realise that there are 12 stages to go through and I have counted 108 levels in the 1.1 version. Astonishing. Some are short and easy, some are longer, and a few are damn tricky! 

The mechanics will be very familiar: Finger Physics definitely has the heritage from classics like Tetris. A vertical screen where geometric pieces fall slowly due to gravitational forces. The game has different game types around the concept, making sure that there is enough varied gameplay to keep you going. These game styles differ slightly from each other, but it is the strategy that you'll need to change to pass to the next round. Among those challenges are: Destroy blocks to create a path for an egg to fall nicely into a basket, put together triangles and square blocks to create a stand alone structure and construct in height (similar to Topple). 

In some levels, blocks have special abilities that will make things nastily difficult but fun: Use magnets to build a solid structure, place sinking and floating blocks under water or avoid placing explosive blocks together to avoid incendiary results. In the majority of the levels it is more about using logic to solve the puzzle than building to get the highest score. This is something I like since the game allows me to replay endless times to get it right. During my testing I played no less than ten times the same level in the Tube until I passed with Golden Star. 

In my opinion the key gameplay element is that you can't rotate the blocks or pieces with finger gestures. You need to hit, hang and let go some until everything fits in your plan. It is definitely good fun, has loads of re-play value if you ever finish all the levels. It has been downloaded almost 2 million times… do you think that's a bad sign?