Soosiz is The iPhone platformer

For the last two weeks I've been watching carefully the debut of Touch Foo's new game Soosiz.With all the capabilities that the iPhone has to offer to gamers, I still had not found a game that grips me like Super Mario Land 2 did in that big old Gameboy in the 90s. I'm pretty sure that most of us have that feeling that platform games used to be fun: The Super Mario Bros and Sonic the Hedgehog series, CastelvaniaMetroidMegaman,... Who doesn't remember those titles? Soosiz breeds from the golden age of platform gaming and brings it to the iPhone. It has gotten raving reviews from major websites and it has even been selected Slide to Play's runner up Game of the Month. But what is all the hype about?


Don't be fooled with its looks, this is no Rolando. It feels like a mashup of platformer games. Soosiz uses the traditional controls of move forward/backwards and jump with traditional on screen controls. So no more tilting the iPhone to get rolandos moving. The physics however, are going to be familiar if you have played with the soldier Rolando before. Your Soosiz character can walk upside down in most of the platforms, but will fall if you're not careful. 


There are plenty of enemies and obstacles that have been designed beautifully. Since your Soosiz doesn't carry any weapon, you will have to jump over the enemies ala-super mario to get rid of them. You're not alone in your quest. Smaller friendly soosizs will follow you and will be used as power up and give you new abilities. Try to collect all your friends to get more points. 

Soosiz feels very natural to play, the physics and gravity rules will surprise you and it took me a couple of attempts to get it right. It has a whole universe to complete, like all the classic platformers, and sometimes you'll have to explore the full level to access hidden areas and goodies, and then fight the final boss. Prepare to play a good variety of scenarios and elements (scuba diving and moon walking, for instance). 

The only drawbacks I find in this game is that the music and the characters are not very memorable or charismatic. Perhaps it has to grow on me, but Rolando and Castle of Magic had more work put into the characters. 

With that said, I hope to see the round walking Soosiz around for a long time and hopefully we will get sequels and 3Desque graphics. Soosiz is a recommended game for platform nostalgics and any casual gamer that like smart, puzzly and challenging iPhone experiences.