A story of how my adventures in iPhone development have worked out so far, how iAssociate and Associate This have come to be and how my games have done sales wise.
The story begins
When I initially got into developing games for the iPhone one of the things that attracted me to the platform was reading about success stories such as Trism and iShoot. After reading about them it seemed as if it would be possible for pretty much anyone to just launch a game and wait for the money to come in.
This story by Fredik Wahrman is very inspiring. I recommend you read it when you have 5 minutes